Mobile Image Knowledge. Practices and potentials of smartphone film
It is no longer possible to imagine our everyday life without smartphones. As portable instruments for recording, transmitting and conveying content, they not only change communicative behaviour, but also renew media perception. This is especially true for smartphone films. Not only has the camera, which we always carry with us in our smartphones, become more mobile. What it records can also be edited and viewed, distributed and networked without temporal delay or spatial separation. With the operations and dynamics of mobile media activity, a new pictorial knowledge emerges that permanently changes our perception of ourselves and the world.
The research project sets itself the task of taking a look at this transformation potential. The focus is on the question of what role smartphone applications play in the productive processing of networked image knowledge and what media-aesthetic and media-political implications are connected with this.
Main research areas
- Film and media theory
- Film and media history
- Game Studies
- Digital media culture
- Since 2016: Professor for Media and Game Studies at the Cologne Game Lab (CGL) of the TH Köln
- 2011 – 2012: Visiting professor at Leuphana University Lüneburg
- Since 2010: Professor of Film History and Film Analysis at the International Film School Cologne (ifs)
- 2008 – 2010: Academic councillor at the University of Regensburg
- 2001 – 2007: Research assistant at the Bauhaus University Weimar
- Gotto, L. (2018). Strike a Pose: Robot Selfies. In J. Eckel, J. Ruchatz & S. Wirth (Eds.), Exploring the Selfie. Historical, Theoretical, and Analytical Approaches to Digital Self-Photography (pp. 285-302). Basingstoke: Palgrave Macmillan.
- Gotto, L. (2017). Images in motion. On the media philology of smartphone film. In F. Balke & R. Gaderer (Eds.), Media philology. Contours of a paradigm (pp. 306-320). Göttingen: Wallstein.
- Gotto, L. (2017). Micro Movies. On the medial miniature of the smartphone film. In M. Gamper & R. Mayer (Eds.), Kurz und Knapp. On the media history of small forms from the 17th century to the present (pp.349-366). Bielefeld: transcript
- Gotto, L., Beil, B. & Freyermuth, G.S. (eds.). (2015). New Game Plus. Perspectives on Game Studies. Genres – Arts – Discourses. Bielefeld: transcript.
- Gotto, L., Freyermuth, G.S. & Wallenfels, F. (eds.). (2013). Serious Games, Exergames, Exerlearning. On the transmedialisation and gamification of knowledge transfer. Bielefeld: transcript.
- Gotto, L. & Freyermuth, G.S. (eds.). (2012). Image values. Visuality in digital media culture. Bielefeld: transcript.
- Gotto, L. (2018). Becoming mobile. How the smartphone makes images work. In O. Ruf (Ed.), Smartphone aesthetics. On the philosophy and design of mobile media (pp. 227-243). Bielefeld: transcript.